Department
of
Computer Science 695 Park Ave. NY, NY 10021 |
Susan L. EpsteinThe CUNY Graduate School, Department
of Computer Science and |
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FORRFORR is a satisficing architecture for learning and problem solving. Its premise is that agreement among reactivity, heuristics, planning, and search is a valid decision- making principle. A FORR-based program learns to specialize general domain expertise into problem-class specific expertise. An implemented FORR shell supports domain-specific development. FORR explores the relationship among reactivity, heuristics, and search. Applications include Hoyle for game playing, Ariadne for robot path finding and ACE for constraint satisfaction. Each of them has demonstrated substantial, learned expertise after relatively little training.
Current Work - The integration of planning with high-level reasoning.
- Learning new heuristics.
- Autonomous restructuring of a decision hierarchy.
- Metaknowledge for heuristics.
- Multiagent solutions to multiple goal
problems with (CD). Application Domains
Key references
Epstein, S. L., & Petrovic, S. (2012). Learning Expertise with Bounded Rationality and Self-awareness. In Metareasoning: Thinking about thinking: MIT Press.
Epstein, S. L., E. C. Freuder and M. Wallace 2005. Learning to Support Constraint Programmers. Computational Intelligence. 21(4): 337-371.
Additional
references This
material is based upon work supported by the National Science Foundation
under Grant Nos. #IIS-0328743, 9423085, #IRI-9703475, 9222720, and #9001936, by the
New York State Technological Development Graduate Research and Technology
Initiative, and by the PSC-CUNY Research Foundation. Any
opinions, findings, and conclusions or recommendations expressed in this
material are those of the author(s) and do not necessarily reflect the
views of the National Science Foundation, New York State, or PSC-CUNY.
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