On-line Resources
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Logistics and General Information
Course Overview and Content
This course is an upper-level course for students who are interested in
open source software development and want to learn how to participate
in open source software projects. It is a very “hands-on” class, run
like a seminar, with many in-class and out-of-class activities.
Learning takes place through participation in these activities and
therefore attendance is both important and mandatory.
Objectives and Outcomes
The objectives and outcomes are explained in the course syllabus.
The objectives are repeated here. Students who successfully
complete this course:
- will be able to explain to others the nature of open source software, particularly how it differs from proprietary software;
- will be able to evaluate open source software projects with respect to their maturity, level of activity, community friendliness, and complexity;
- will be able to find suitable open source software projects in which to participate;
- will become a contributing member of a software development community;
- will be able to choose an appropriate license for their creative works in general and to explain what can and cannot be done with software that has a specific license;
- will be able to explain how software licensing works in general, what choices of license exist; and
- will be able to give several examples of the ways in which companies earn money in the open source ecosystem.
Prequisites
The student should have completed at least CSci 127, CSci 135, and CSci 235.
Exceptions might be made for those who have not had CSci 235.
Lecture Notes, Tutorials, and Other Resources
Textbooks
- Producing Open Source Software, 2nd edition, Karl Fogel
A book about creating open source software, but it has many relevant chapters for those who want to participate in an existing project.
- The Architecture of Open Source Applications,
Amy Brown and Greg Wilson (editors)
A collection of articles in which each chapter describes the architecture of an open source application, including how it is structured,
how its parts interact, why it is built that way, and what lessons have been learned that can be applied to other big design problems.
- Practical Open Source Software Exploration,
Greg DeKoenigsberg, Chris Tyler, Karsten Wade, Max Spevack, Mel Chua, and Jeff Sheltren
Although this book was last revised in 2010, much of its content is independent of its age, and it is very relevant to
anyone considering working in the open source community.
- ProGit, 2nd edition, Scott Chacon and Ben Straub
This is an excellent tutorial and reference on using git (not GitHub).
- The Linux Command Line,
William Shotts
There are many books about how to use bash and the Linux command line. This one is very accessible and easy to follow.
Activity and Exercise Instructions
Assignments
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